Why video game characters look better Today...
When you picture video games, you probably picture realistic figures, a lot of color, and a lot of detail right? Those descriptions do not really describe a video game ...
When Nintendo first introduced the Super Mario Bros game for the Nintendo Entertainment System in 1985, Mario was only 16 by 12 pixels in size. Decades later, the Mario in Super Paper Mario Wii has more than 15 times as many pixels (he’s 67 by 50 pixels)! Pixels are the smallest unit of data in a picture. If you were able to magnify your TV screen or computer monitor many times, you’d see that the entire screen is arranged with thousands of small dots or squares, like a piece of graph paper. Each dot or square is a pixel. To take a picture, each pixel is filled in with a single color, and many pixels are placed next to each other to form an image.
When Nintendo first introduced the Super Mario Bros game for the Nintendo Entertainment System in 1985, Mario was only 16 by 12 pixels in size. Decades later, the Mario in Super Paper Mario Wii has more than 15 times as many pixels (he’s 67 by 50 pixels)! Pixels are the smallest unit of data in a picture. If you were able to magnify your TV screen or computer monitor many times, you’d see that the entire screen is arranged with thousands of small dots or squares, like a piece of graph paper. Each dot or square is a pixel. To take a picture, each pixel is filled in with a single color, and many pixels are placed next to each other to form an image.
What makes a good video game narrative?
You get to experience events, make important decisions, deal with the consequences, and interact with different characters from start to finish. This last element is what brings every story to life. Well-developed characters are the pillars of narratives, and this applies to video games, too.
Video game characters can teach a moral lesson.
Moral choices are now integral to good video game design. They give substance to plots and contribute to engagement, progression, replayability, and your overall commitment to the story.
Characters are usually the subjects of these moral conundrums. And the more interesting the person and situation, the more you get out of the game in terms of entertainment and personal growth.
To make a moral choice and its elements intriguing, you need originality and to draw on real-life concerns. Explore what people talk about, from ecology to social class. Also, see what other games have already done.
When designing your title, try to weave your lessons into the storyline and its characters. Think about what would trigger them, what their solutions and consequences would be, as well as how all these factors might affect the plot further down the line.
Characters are usually the subjects of these moral conundrums. And the more interesting the person and situation, the more you get out of the game in terms of entertainment and personal growth.
To make a moral choice and its elements intriguing, you need originality and to draw on real-life concerns. Explore what people talk about, from ecology to social class. Also, see what other games have already done.
When designing your title, try to weave your lessons into the storyline and its characters. Think about what would trigger them, what their solutions and consequences would be, as well as how all these factors might affect the plot further down the line.